![]() If you need to support other resolutions, just edit one of the batch files and change the resolution. At the end of the benchmark, the score is written in the _geexlab_scores.csv file. RhodiumLC comes with three batch files for common screen resolutions: _run_benchmark_p1080.bat (for 1920×1080 monitors), _run_benchmark_p1440.bat (for 2560×1440 monitors) and _run_benchmark_p2160.bat (for 3840×2160 monitors). I will release RhodiumLC for other platforms (Linux, macOS, and SBCs like the Tinker Board) as soon as possible.įor any feedback or bug-report, a thread is available HERE. To ensure the integrity of your download, you can verify the following checksum values: RhodiumLC_0.1.2_win64.zip hash codes: ![]() You can download the RhodiumLC benchmark for Windows, Linux and macOS from the following links: RhodiumLC 0.1.2 The Linux 64-bit and macOS versions of RhodiumLC have been released. ![]() RhodiumLC 0.1.2 has been released for Windows 64-bit platform. This demo is perfect: it’s reasonably GPU intensive and it’s nice to watch (especially on a big screen!). At the end of 2016 I ported to GeeXLab this shadertoy demo. ![]() I also wanted to control it via the command line. I wanted a new 100% pixel shader benchmark to compare the raw processing power of recent GPUs. ![]() Here is a GPU benchmark I created for the review of MSI’s Radeon RX Vega 56 Air Boost graphics card. ![]()
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February 2023
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